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Oasis

509246579Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 83m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1312
+17
🇬🇷 Maya · Greece
1287
+18
🇨🇳 Persians · China
1273
+18
🇮🇳 Cumans · India
1259
+19
🇦🇺 Georgians · Australia
1468
-24
🇺🇸 Persians · United States
1410
-21
🇺🇸 Portuguese · United States
1273
-16
🇺🇸 Spanish · United States
1154
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 3,218 10:52 15:26 29:52 ⛏ Fast Castle
32 2,699 13:03 19:55 30:23 ⛏ Fast Castle
29 2,396 11:14 15:58 29:40 ⛏ Fast Castle
25 2,107 8:28 19:55 32:07 ⛏ Fast Castle
25 2,092 10:29 21:00 34:45 ⛏ Fast Castle
25 2,066 10:09 14:36 29:41 ⛏ Fast Castle
18 1,471 10:25 17:17 33:46 ⚔ Towers FC
18 1,499 13:04 17:16 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,865 17,168 37,850 6,760 144,643 155,975
33,090 50,150 30,195 4,520 117,955 162,648
23,705 47,505 24,205 12,605 108,020 161,273
36,095 23,784 35,340 950 96,169 139,322
22,950 34,910 30,925 2,300 91,085 177,793
39,030 20,860 19,100 5,300 84,290 167,047
29,295 30,978 18,710 3,340 82,323 139,166
15,580 32,493 19,645 4,250 71,968 91,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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