AoeStats
← [MNKD] Shelrak

Arena

510557318Analyzed
2v2 RM · 3h ago on Oct 1, 2026· 35m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Bohemians · Norway
1090
+38
🇫🇷 Byzantines · France
1049
+17
🇪🇸 Varangians · Spain
1171
-20
🇪🇸 Franks · Spain
991
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,441 12:02 19:07 — ⛏ Fast Castle
39 1,406 10:37 15:46 35:12 ⛏ Fast Castle
27 966 9:56 13:57 31:46 ⛏ Fast Castle
27 982 12:13 17:55 34:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,515 12,575 6,830 950 36,870 40,919
11,885 7,950 5,350 400 25,585 29,424
10,800 5,995 3,260 1,600 21,655 25,867
10,910 5,205 4,545 850 21,510 25,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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