AoeStats
← Gericault667

Nomad

510328232Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 31m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1432
+16
🇦🇷 Saracens · Argentina
1399
+18
🇫🇷 Japanese · France
1350
+20
🇦🇷 Malay · Argentina
1329
+20
🇨🇱 Lithuanians · Chile
1501
-21
🇨🇳 Burmese · China
1473
-20
🇨🇦 Danes · Canada
1458
-20
🇲🇾 Danes · Malaysia
1297
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,331 13:20 16:43 — ⛏ Fish Boom FC
39 1,225 13:27 17:47 — ⛏ Fish Boom FC
32 994 14:18 18:38 — ⛏ Fish Boom FC
23 704 13:26 17:35 — ⛏ Fish Boom FC
17 543 13:31 18:26 — ⛏ Fish Boom FC
14 444 — — — ⛏ Fish Boom
9 293 — — — ⛏ Fish Boom
8 240 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,300 10,211 1,010 495 20,016 22,837
8,150 6,690 2,785 320 17,945 17,991
6,365 7,445 1,665 850 16,325 19,343
6,970 6,365 1,780 820 15,935 17,121
5,900 4,693 2,485 750 13,828 13,648
1,600 1,287 50 0 2,937 2,982
1,800 775 50 100 2,725 2,518
900 650 50 0 1,600 1,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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