AoeStats
← ignacio.vgl

Fortress

510230689Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 5m 18s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
1044
+16
🇺🇸 Danes · United States
1004
+17
🇺🇸 Persians · United States
958
+19
🇲🇽 Britons · Mexico
938
+20
🇲🇽 Hindustanis · Mexico
1069
-20
🇵🇪 Teutons · Peru
1032
-18
🇮🇳 Goths · India
1024
-18
🇺🇸 Khmer · United States
993
-16
Player eAPM Actions Feudal Castle Imperial Opening
81 429 — — —
31 165 — — —
20 105 — — —
18 98 — — —
16 84 — — —
14 72 — — —
12 61 — — —
11 56 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 160 0 0 1,160 1,343
750 300 0 0 1,050 1,688
650 400 0 0 1,050 1,013
450 540 0 0 990 1,457
750 225 0 5 980 1,754
450 360 0 0 810 1,049
650 100 0 0 750 1,253
150 231 0 0 381 214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.