AoeStats
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Arabia

508943518Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 34m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1213
+17
🇪🇸 Bulgarians · Spain
1191
+17
🇦🇹 Ethiopians · Austria
1231
-17
🇬🇧 Saxons · United Kingdom
1231
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,511 10:17 19:36 — ⚔ Drush FC
40 1,370 10:16 22:10 — ⚔ Archer Rush
23 784 9:41 20:15 — ⚔ FC into Archers
15 532 10:55 17:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,110 9,082 5,225 850 25,267 28,983
10,405 5,513 6,175 225 22,318 24,492
9,785 6,251 2,445 1,050 19,531 23,286
6,685 7,397 3,150 100 17,332 19,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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