AoeStats
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Arabia

508909858Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 55m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1171
+15
🇪🇸 Bulgarians · Spain
1147
+16
🇨🇭 Magyars · Switzerland
1155
-16
🇨🇭 Saxons · Switzerland
1139
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,929 9:49 17:37 43:25 ⛏ Fast Castle
39 2,166 10:09 20:33 46:27 ⚔ Drush FC
30 1,690 11:32 20:07 47:54 ⛏ Fast Castle
22 1,243 9:53 19:04 34:53 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,150 21,119 15,860 3,045 64,174 71,660
28,430 11,960 17,985 2,180 60,555 61,013
18,295 13,785 9,540 2,250 43,870 50,388
14,905 10,586 9,020 2,055 36,566 37,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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