AoeStats
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Lombardia

508900869Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 37m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1141
+13
🇪🇸 Bulgarians · Spain
1116
+14
🇩🇪 Saxons · Germany
1091
-14
🇲🇾 Wei · Malaysia
1064
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,655 10:24 19:47 37:04 ⚔ Drush FC
36 1,350 11:42 16:55 — ⛏ Fast Castle
36 1,351 11:36 18:54 — ⛏ Fast Castle
19 735 9:36 19:29 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,460 11,273 7,565 2,150 33,448 39,078
12,280 6,805 6,515 450 26,050 29,890
10,240 8,877 2,400 1,755 23,272 25,039
10,765 7,018 3,035 750 21,568 23,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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