AoeStats
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Yucatan

510576453Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 61m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
854
+15
🇪🇸 Teutons · Spain
822
+17
🇪🇸 Danes · Spain
909
-19
🇪🇸 Inca · Spain
771
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,753 11:14 15:59 31:41 ⛏ Fast Castle
25 1,562 12:57 17:13 34:49 ⛏ Fast Castle
23 1,392 12:49 22:33 42:52 ⛏ Fast Castle
15 950 11:53 19:14 34:53 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,740 11,513 16,165 4,465 56,883 60,893
23,145 12,834 11,325 4,750 52,054 53,455
16,700 13,255 9,695 4,135 43,785 53,328
15,065 13,258 12,090 3,355 43,768 45,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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