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Arena

510196880Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 19m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1427
+10
🇧🇪 Italians · Belgium
1266
+18
🇧🇷 Turks · Brazil
1257
+17
🇧🇪 Varangians · Belgium
1255
+17
🇹🇷 Turks · Türkiye
1342
-17
🇲🇽 Jurchens · Mexico
1291
-16
🇺🇸 Ethiopians · United States
1269
-15
🇹🇷 Goths · Türkiye
1256
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 789 11:27 15:16 — ⛏ Fast Castle
38 739 11:04 14:29 — ⛏ Fast Castle
37 715 11:10 14:57 — ⛏ Fast Castle
36 700 9:48 14:48 — ⛏ Fast Castle
23 437 10:10 14:24 — ⛏ Fast Castle
23 450 9:56 14:43 — ⛏ Fast Castle
23 454 10:39 15:17 — ⛏ Fast Castle
15 299 10:20 16:35 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
3,800 3,665 200 300 7,965 7,700
3,925 3,050 250 200 7,425 7,763
3,775 2,870 250 200 7,095 7,411
3,475 2,315 400 750 6,940 7,144
3,675 2,235 250 750 6,910 6,842
3,250 2,228 250 750 6,478 7,294
3,140 2,503 500 100 6,243 6,695
2,925 1,675 200 1,300 6,100 6,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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