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Arena

509988785Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 42m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1501
+11
🇳🇿 Britons · New Zealand
1475
+12
🇲🇽 Varangians · Mexico
1400
+15
🇺🇸 Magyars · United States
1272
+21
🇪🇸 Sicilians · Spain
1546
-20
🇧🇷 Teutons · Brazil
1486
-19
🇺🇸 Portuguese · United States
1257
-10
🇫🇷 Gurjaras · France
1256
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,215 11:02 14:43 28:14 ⛏ Fast Castle
48 2,069 10:31 14:31 29:33 ⛏ Fast Castle
39 1,664 10:11 14:32 27:42 ⛏ Fast Castle
37 1,599 10:23 14:35 29:09 ⛏ Fast Castle
35 1,488 10:46 14:44 27:04 ⛏ Fast Castle
29 1,268 11:07 15:19 30:38 ⛏ Fast Castle
24 1,029 11:37 15:35 37:09 ⛏ Fast Castle
19 813 10:10 15:28 34:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,630 20,384 13,010 4,360 60,384 66,425
33,000 15,023 7,490 2,250 57,763 64,259
23,940 16,370 15,470 1,500 57,280 64,866
20,790 23,185 9,720 1,700 55,395 61,769
23,555 11,565 14,145 850 50,115 61,437
25,545 12,505 10,675 900 49,625 53,117
17,925 12,945 5,035 1,510 37,415 43,299
7,600 7,655 4,525 3,075 22,855 27,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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