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Oasis

509986785Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 18m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1302
+14
🇨🇴 Slavs · Colombia
1267
+16
🇩🇪 Saxons · Germany
1228
+17
🇵🇾 Burgundians · Paraguay
1225
+17
🇨🇳 Persians · China
1287
-17
🇺🇸 Magyars · United States
1272
-17
🇺🇸 Portuguese · United States
1257
-16
🇹🇼 Saxons · Taiwan
1217
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 914 9:14 — — ⚔ Archer Rush
46 865 10:52 17:05 — ⛏ Fast Castle
44 838 9:23 — — ⚔ M@A into Archers
42 790 10:32 — — ⛏ Fast Castle
30 576 10:46 — —
30 573 8:27 — — ⚔ Scout Rush
26 484 10:15 — — ⚔ Scout Rush
23 442 10:16 15:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,805 2,845 590 100 7,340 7,131
3,650 2,770 250 250 6,920 6,776
2,650 2,776 1,315 0 6,741 7,265
3,270 2,804 550 0 6,624 7,097
3,645 2,180 350 0 6,175 6,877
3,005 1,575 50 0 4,630 5,464
3,035 1,088 200 125 4,448 5,580
2,580 1,815 50 0 4,445 4,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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