AoeStats
← PetersCZ

African Clearing

510480243Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 56m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1604
+11
🇲🇽 Jurchens · Mexico
1506
+15
🇨🇳 Danes · China
1504
+15
🇨🇿 Wu · Czechia
1546
-16
🇺🇸 Mongols · United States
1521
-15
🇳🇿 Spanish · New Zealand
1404
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 2,898 13:24 17:48 43:30 ⚔ Scout Rush
42 2,374 12:57 17:25 55:47 ⛏ Fast Castle
40 2,292 13:26 20:49 38:00 ⛏ Fast Castle
38 2,190 11:37 28:56 47:57 ⚔ Scout Rush
29 1,645 13:50 18:33 53:54 ⛏ Fast Castle
29 1,658 24:24 28:35 54:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,195 25,781 16,160 4,655 71,791 74,182
19,470 23,948 14,810 4,300 62,528 77,542
24,365 24,228 8,880 2,540 60,013 61,660
21,865 19,514 8,430 2,750 52,559 59,092
22,285 16,139 6,555 3,565 48,544 49,785
18,150 14,788 6,480 1,450 40,868 43,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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