AoeStats
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African Clearing

510784079Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 42m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1084
+10
🇦🇺 Cumans · Australia
906
+17
🇹🇷 Britons · Türkiye
883
+19
🇹🇼 Varangians · Taiwan
960
-16
🇨🇳 Vietnamese · China
953
-16
🇮🇳 Persians · India
901
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,547 14:44 20:09 37:03 ⛏ Fast Castle
34 1,456 14:38 22:11 — ⛏ Fish Boom
20 854 19:05 23:59 29:31 ◆ FC into Fast Imp
19 815 16:41 26:51 — ⛏ Fast Castle
19 799 14:09 26:34 40:18
16 671 15:41 20:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,295 10,210 5,645 1,700 30,850 33,400
9,660 12,660 4,150 1,700 28,170 30,311
11,185 11,170 3,790 1,815 27,960 29,120
11,975 8,040 6,025 1,025 27,065 27,922
9,415 8,971 1,340 2,765 22,491 23,642
7,600 6,505 340 300 14,745 15,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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