AoeStats
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Black Forest

510772558Analyzed
3v3 RM · 3h ago on Oct 2, 2026· 85m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
939
+14
🇩🇪 Persians · Germany
920
+14
🇨🇳 Chinese · China
781
+20
🇪🇸 Burgundians · Spain
913
-17
🇩🇪 Varangians · Germany
871
-16
🇪🇸 Malians · Spain
853
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,657 13:18 20:24 31:20 ⛏ Fast Castle
26 2,220 11:42 18:27 32:43 ⛏ Fast Castle
22 1,859 15:39 19:50 25:41 ⛏ Fast Castle
22 1,843 13:01 19:06 34:53 ⛏ Fast Castle
20 1,709 14:11 18:25 35:04 ⛏ Fast Castle
18 1,520 14:27 19:32 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,125 24,457 43,280 4,045 129,907 162,146
43,245 61,895 20,115 4,300 129,555 168,311
49,375 42,685 19,065 1,600 112,725 130,325
36,090 33,200 19,185 8,205 96,680 112,164
41,690 20,667 27,095 3,345 92,797 111,014
28,770 13,958 12,950 4,830 60,508 62,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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