AoeStats
← Black_Mahler

Arena

508561597Analyzed
2v2 RM · 11d ago on Sep 23, 2026· 41m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1076
+16
🇨🇱 Portuguese · Chile
1024
+17
🇨🇴 Saxons · Colombia
1108
-18
🇨🇴 Cumans · Colombia
1019
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,194 10:54 15:08 32:12 ⛏ Fast Castle
27 1,097 10:33 21:38 34:12 ⚔ Scout Rush
19 789 10:03 16:28 31:32 ⛏ Fast Castle
16 670 10:41 24:34 37:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,065 15,505 9,025 3,050 41,645 47,756
16,915 13,940 3,865 1,700 36,420 42,174
10,760 7,585 3,865 1,505 23,715 26,117
5,950 6,320 5,850 2,300 20,420 22,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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