AoeStats
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Nomad

510085497Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 28m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Vietnamese · Ukraine
750
+11
🇹🇼 Inca · Taiwan
534
+20
🇨🇳 Chinese · China
506
+21
🇮🇩 Varangians · Indonesia
644
-18
🇮🇳 Huns · India
627
-17
🇪🇸 Spanish · Spain
605
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 520 14:14 22:37 — ⚔ Fish Boom FC into Champis into Archers
16 451 16:42 27:13 — ⚔ Fish Boom into Scouts
13 357 17:47 23:56 — ⛏ Fish Boom FC
9 261 18:19 23:19 — ⛏ Fast Castle
7 207 17:02 24:54 — ⚔ Fish Boom into Scouts
5 134 17:02 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,280 4,125 1,065 860 11,330 13,220
4,850 3,880 665 750 10,145 10,469
4,175 3,645 705 200 8,725 8,990
4,290 3,036 625 205 8,156 9,086
3,900 3,132 305 700 8,037 9,278
2,100 1,665 50 100 3,915 5,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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