AoeStats
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Black Forest

509349136Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 12m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
633
+7
🇨🇳 Japanese · China
609
+7
🇪🇸 Bohemians · Spain
601
+8
🇩🇪 Teutons · Germany
545
+9
🇭🇰 Persians · Hong Kong SAR China
499
-11
🇨🇳 Wei · China
389
-7
🇩🇪 Byzantines · Germany
361
-7
🇺🇸 Wu · United States
344
-6
Player eAPM Actions Feudal Castle Imperial Opening
14 186 — — —
8 99 — — —
3 44 — — —
3 37 — — —
2 20 — — —
2 23 — — —
1 16 — — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 375 70 0 1,445 1,718
500 250 0 0 750 896
450 100 0 0 550 370
300 50 0 0 350 280
250 50 0 0 300 100
100 0 50 0 150 1,147
0 125 0 0 125 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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