AoeStats
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Oasis

508844171Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 47m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
580
+9
🇪🇸 Turks · Spain
533
+11
🇵🇹 Japanese · Portugal
450
+14
🇦🇺 Saxons · Australia
407
+16
🇨🇳 Khmer · China
464
-14
🇨🇳 Teutons · China
452
-14
🇨🇳 Wei · China
382
-11
🇨🇳 Chinese · China
373
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 850 12:15 25:59 — ⛏ Fast Castle
11 531 13:07 24:48 39:34 ⛏ Fast Castle
10 478 10:25 19:22 30:10 ⛏ Fast Castle
10 481 17:23 28:47 42:12 ⛏ Fast Castle
9 426 13:06 24:18 37:41 ⛏ Fast Castle
8 392 13:11 22:13 33:52 ⛏ Fast Castle
4 167 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,970 15,095 11,825 1,650 43,540 46,098
20,170 9,045 9,225 2,925 41,365 49,633
17,165 15,466 5,380 1,755 39,766 41,376
14,290 8,755 6,880 1,600 31,525 34,618
12,285 8,855 5,755 650 27,545 36,390
11,245 8,675 4,395 1,550 25,865 35,086
850 175 50 0 1,075 902
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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