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African Clearing

510486141Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 50m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1145
+10
🇲🇽 Persians · Mexico
1139
+10
🇳🇿 Italians · New Zealand
1130
+11
🇨🇳 Wei · China
998
+17
🇨🇳 Maya · China
1045
-13
🇹🇼 Spanish · Taiwan
1028
-13
🇺🇸 Varangians · United States
1003
-12
🇨🇳 Franks · China
966
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 2,071 15:09 24:21 42:49 ⚔ Scout Rush
41 2,049 12:47 18:54 34:29 ⛏ Fish Boom FC
32 1,585 15:15 22:48 41:27 ⛏ Fast Castle
30 1,503 12:57 25:09 43:54 ⚔ Archers into Skirms
27 1,335 17:18 21:25 38:26 ⚔ FC into Scouts
22 1,085 16:13 21:05 36:04 ⛏ Fast Castle
21 1,041 16:43 21:04 — ⚔ FC into Skirms
15 767 18:01 26:21 —

Resources

Player Food Wood Gold Stone Spent Collected
20,735 22,613 13,660 2,955 59,963 73,538
23,590 17,170 10,520 3,105 54,385 60,973
12,120 16,448 15,655 950 45,173 48,813
19,015 9,241 9,395 3,400 41,051 44,206
18,030 12,420 7,315 1,375 39,140 44,345
12,100 13,845 4,675 1,650 32,270 39,523
7,970 8,948 745 535 18,198 21,226
9,390 6,400 530 950 17,270 19,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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