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African Clearing

510411159Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 65m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1070
+15
🇭🇷 Britons · Croatia
1053
+16
🇪🇸 Sicilians · Spain
1033
+17
🇨🇳 Huns · China
1010
+17
🇨🇦 Lithuanians · Canada
1071
-17
🇺🇸 Japanese · United States
1048
-16
🇨🇦 Franks · Canada
1038
-16
🇫🇷 Saxons · France
1029
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,101 15:52 19:54 42:41 ⛏ Fast Castle
23 1,528 14:28 21:26 43:21 ⛏ Fast Castle
22 1,426 16:25 25:53 63:21 ⚔ Drush FC
22 1,444 16:01 21:03 38:31 ⛏ Fast Castle
19 1,235 16:04 20:12 42:04 ⛏ Fish Boom FC
16 1,063 13:48 33:36 41:37 ⚔ Tower Rush
15 1,009 17:15 22:19 45:57 ⛏ Fast Castle
14 905 14:06 44:37 60:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,280 39,003 18,355 6,580 95,218 105,815
32,005 36,363 16,175 4,605 89,148 112,287
25,370 24,235 17,520 5,900 73,025 85,719
31,600 13,339 16,650 2,150 63,739 69,968
26,030 12,081 8,020 2,505 48,636 56,145
20,100 9,897 12,225 2,005 44,227 44,663
15,530 11,636 5,035 1,910 34,111 41,268
10,830 7,400 3,120 850 22,200 24,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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