Arena
510315967Analyzed2v2 RM
·
19h ago on Sep 30, 2026·
50m 2s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 531,184 analysed team-game players on Arena.
Seeker
C
Feudal Age
10:48
vs 10:55
top 44%
Castle Age
19:13
vs 16:03
btm 21%
Imperial Age
36:21
vs 32:18
btm 22%
eAPM
19
vs 27
btm 25%
First military
20:50
vs 18:52
btm 37%
▼
Slow Castle Age at 19:13 — slower than 79% of analysed players on Arena
▼
Slow Imperial Age at 36:21 — slower than 78% of analysed players on Arena
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 5:38 of the first 19:13 — keep villagers queued
ekansdilos_
D
Feudal Age
10:36
vs 10:55
top 35%
Castle Age
21:30
vs 16:03
btm 11%
Imperial Age
37:51
vs 32:18
btm 16%
eAPM
16
vs 27
btm 16%
First military
26:58
vs 18:52
btm 12%
▼
Slow Castle Age at 21:30 — slower than 89% of analysed players on Arena
▼
Slow Imperial Age at 37:51 — slower than 84% of analysed players on Arena
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 26:58 (Janissary) — later than 88% of analysed players on Arena
SPILA HASHIMOTO
D
Feudal Age
10:33
vs 10:55
top 33%
Castle Age
24:52
vs 16:03
btm 4%
Imperial Age
46:36
vs 32:18
btm 2%
eAPM
7
vs 27
btm 2%
First military
22:45
vs 18:52
btm 27%
▼
Slow Castle Age at 24:52 — slower than 96% of analysed players on Arena
▼
Slow Imperial Age at 46:36 — slower than 98% of analysed players on Arena
▼
Low eAPM (7) — busier hands win idle time back
▼
Town centers idle 8:22 of the first 24:52 — keep villagers queued
Katz
D
Feudal Age
11:18
vs 10:55
btm 35%
Castle Age
22:02
vs 16:03
btm 10%
Imperial Age
32:09
vs 32:18
top 49%
eAPM
12
vs 27
btm 6%
First military
12:05
vs 18:52
top 4%
▼
Slow Castle Age at 22:02 — slower than 90% of analysed players on Arena
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 12:05 (Scout Cavalry) — earlier than 96% of analysed players on Arena
▼
Town centers idle 6:22 of the first 22:02 — keep villagers queued