AoeStats
← ekansdilos_

Arena

510315967Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 50m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
655
+16
🇷🇸 Byzantines · Serbia
643
+16
🇩🇪 Spanish · Germany
729
-27
🇧🇷 Teutons · Brazil
577
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 967 10:48 19:13 36:21 ⛏ Fast Castle
16 808 10:36 21:30 37:51 ⛏ Fast Castle
12 577 11:18 22:02 32:09 ⚔ Scout Rush
7 340 10:33 24:52 46:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,810 11,185 10,070 1,725 38,790 44,602
16,140 7,705 8,850 1,500 34,195 35,863
10,475 7,545 7,785 2,175 27,980 28,143
11,310 9,955 4,020 1,735 27,020 32,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.