AoeStats
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Arena

510315812Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 43m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1100
+15
🇨🇳 Varangians · China
1073
+16
🇹🇼 Turks · Taiwan
1059
+17
🇨🇳 Franks · China
1054
+17
🇵🇱 Byzantines · Poland
1104
-17
🇹🇼 Cumans · Taiwan
1096
-17
🇨🇳 Mongols · China
1088
-17
🇨🇳 Franks · China
1027
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,734 10:27 14:35 29:56 ⛏ Fast Castle
31 1,359 10:40 14:30 28:26 ⛏ Fast Castle
28 1,192 11:42 16:10 28:15 ⛏ Fast Castle
27 1,174 11:20 14:26 — ⛏ Fast Castle
27 1,187 10:44 14:34 28:20 ⛏ Fast Castle
25 1,081 9:23 20:31 28:02 ⛏ Fast Castle
21 925 9:52 14:09 — ⛏ Fast Castle
20 846 12:14 17:01 21:32 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
27,085 14,450 16,110 3,600 61,245 68,198
27,640 15,440 14,250 2,375 59,705 63,362
25,915 11,380 18,705 1,700 57,700 61,958
21,775 10,155 14,020 2,250 48,200 57,877
20,695 8,640 9,290 3,175 41,800 46,112
13,830 9,350 5,695 1,860 30,735 32,295
8,210 6,150 6,725 0 21,085 23,111
7,540 5,890 2,750 1,600 17,780 18,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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