AoeStats
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Black Forest

509373557Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 101m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
865
+11
🇬🇧 Danes · United Kingdom
831
+13
🇬🇧 Britons · United Kingdom
631
+21
🇧🇷 Byzantines · Brazil
779
-16
🇹🇷 Japanese · Türkiye
775
-16
🇹🇷 Mongols · Türkiye
706
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 2,545 15:16 21:40 49:45 ⛏ Fish Boom FC
22 2,202 10:09 20:10 30:34 ⛏ Fast Castle
22 2,277 14:41 19:55 34:56 ⛏ Fish Boom FC
22 2,272 12:57 17:32 30:58 ⛏ Fish Boom FC
16 1,680 14:24 19:38 33:44 ⛏ Fast Castle
11 1,161 13:24 24:46 40:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,710 51,519 40,465 4,890 154,584 177,652
68,800 39,080 22,760 3,585 134,225 166,705
35,435 43,998 40,815 3,200 123,448 158,187
51,375 28,495 24,060 4,280 108,210 110,351
48,300 24,365 16,730 3,210 92,605 104,265
15,595 32,748 16,885 4,480 69,708 86,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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