AoeStats
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Pilgrims

508753818Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 54m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Celts · Poland
901
+13
🇺🇸 Huns · United States
830
+16
🇬🇧 Saxons · United Kingdom
825
+17
🇨🇴 Poles · Colombia
923
-19
🇧🇷 Sicilians · Brazil
838
-15
🇨🇱 Portuguese · Chile
764
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,390 13:17 18:42 39:28 ⛏ Fish Boom FC
24 1,302 14:21 30:10 — ⛏ Fish Boom FC
19 1,023 11:44 17:53 38:21 ⛏ Fish Boom FC
16 892 12:52 21:52 27:00 ⛏ Fish Boom FC into Fast Imp
15 838 10:46 25:22 40:10 ⚔ Fish Boom into Towers into Archers
12 676 13:05 27:57 — ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,685 19,019 6,035 3,700 50,439 55,176
14,755 16,399 8,225 3,535 42,914 64,871
12,930 19,285 8,910 1,250 42,375 49,889
8,295 14,183 10,110 950 33,538 37,077
8,220 7,030 1,475 2,120 18,845 18,883
2,810 4,798 1,519 225 9,352 14,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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