AoeStats
← Iaguinho Ohh+ Brabo

Nomad

508749790Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 55m 57s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
913
+13
🇧🇴 Mongols · Bolivia
873
+14
🇪🇸 Sicilians · Spain
867
+15
🇺🇸 Danes · United States
839
-14
🇧🇷 Sicilians · Brazil
838
-14
🇵🇪 Maya · Peru
835
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,530 18:42 26:06 30:48 ⛏ Fish Boom FC into Fast Imp
32 1,809 15:23 30:26 41:07 ⚔ Fish Boom into Towers
25 1,402 16:45 30:37 — ⚔ Fish Boom into Scouts
18 1,002 14:41 — — ⚔ Tower Rush
14 766 15:14 31:12 50:23 ⚔ Fish Boom into Towers FC
5 252 13:42 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
13,025 15,993 7,155 4,615 40,788 42,796
13,425 12,620 7,470 2,140 35,655 36,506
13,670 12,981 4,910 2,205 33,766 37,841
11,160 5,043 4,030 1,915 22,148 25,618
3,375 1,795 350 975 6,495 7,501
2,000 1,728 110 225 4,063 4,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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