AoeStats
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MegaRandom

508013689Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 65m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saracens · Russia
685
+19
🇷🇺 Turks · Russia
671
+20
🇪🇸 Spanish · Spain
779
-20
🇪🇸 Spanish · Spain
736
-19
Player eAPM Actions Feudal Castle Imperial Opening
17 1,136 10:46 21:50 33:14 ⛏ Fast Castle
14 896 11:18 23:11 37:55 ⛏ Fast Castle
14 897 13:01 25:24 30:35 ◆ FC into Fast Imp
9 569 12:51 20:05 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,925 18,550 22,805 3,950 76,230 84,871
27,165 21,180 22,495 4,350 75,190 116,140
27,160 19,550 15,135 2,340 64,185 72,902
25,045 12,463 19,075 3,325 59,908 63,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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