AoeStats
← Atlans

Black Forest

510065987Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 2m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
773
+5
🇹🇼 Vietnamese · Taiwan
746
+6
🇦🇺 Japanese · Australia
718
+7
🇹🇷 Bulgarians · Türkiye
620
-9
🇫🇷 Franks · France
565
-7
🇦🇺 Varangians · Australia
284
-2
Player eAPM Actions Feudal Castle Imperial Opening
33 89 — — —
20 55 — — —
19 52 — — —
17 45 — — —
11 29 — — —
5 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 200 50 0 400 320
200 0 50 0 250 265
100 104 0 0 204 31
50 57 0 0 107 35
100 0 0 0 100 130
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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