AoeStats
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Nomad

509565417Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 43m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
948
+16
🇨🇳 Danes · China
946
+16
🇨🇳 Huns · China
945
+16
🇨🇳 Vikings · China
937
+17
🇭🇰 Danes · Hong Kong SAR China
1001
-18
🇹🇼 Vietnamese · Taiwan
982
-17
🇳🇮 Khmer · Nicaragua
933
-16
🇵🇱 Celts · Poland
886
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,203 16:18 20:28 — ⛏ Fish Boom FC
25 1,071 16:10 21:29 43:25 ⛏ Fish Boom FC
21 932 17:20 26:28 31:49 ⛏ Fish Boom FC into Fast Imp
21 915 15:18 25:47 41:53 ⚔ Fish Boom into M@A
19 814 14:38 22:33 38:39 ⛏ Fish Boom FC
18 782 17:48 24:35 — ⛏ Fast Castle
16 713 14:30 22:50 39:41 ⛏ Fish Boom FC
12 526 15:11 26:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,785 11,356 5,320 2,400 29,861 31,397
10,130 12,425 4,950 1,700 29,205 33,863
14,600 5,450 6,755 1,655 28,460 35,970
12,765 9,095 3,800 1,150 26,810 27,963
11,950 9,565 2,375 2,150 26,040 29,595
7,145 8,165 2,545 1,925 19,780 24,000
6,545 5,007 2,800 755 15,107 19,212
3,125 2,462 250 225 6,062 6,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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