AoeStats
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Lombardia

509813243Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 12m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Varangians · Vietnam
1876
+7
🇨🇳 Mongols · China
1792
+9
🇺🇸 Poles · United States
1715
+12
🇦🇷 Persians · Argentina
1536
+18
1687
-14
🇩🇿 Romans · Algeria
1675
-13
🇲🇽 Persians · Mexico
1592
-10
🇨🇳 Huns · China
1572
-9
Player eAPM Actions Feudal Castle Imperial Opening
77 949 8:57 — —
74 908 10:54 — —
62 763 8:22 — — ⚔ Scout Rush
50 614 7:34 — —
49 605 9:00 — — ⚔ Scout Rush
43 530 11:54 — —
38 467 8:55 — —
30 376 9:23 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,475 1,145 50 0 3,670 3,816
2,400 1,199 50 0 3,649 3,892
2,500 1,057 50 0 3,607 3,979
2,020 1,410 50 0 3,480 3,670
2,435 580 50 270 3,335 3,690
2,140 979 50 0 3,169 3,570
1,700 1,050 50 360 3,160 3,302
1,750 920 50 0 2,720 3,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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