AoeStats
← Boshetunmay

Arabia

510155099Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 41m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
720
+15
🇩🇪 Burgundians · Germany
718
+15
🇺🇦 Maya · Ukraine
716
-16
🇺🇦 Poles · Ukraine
663
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 964 12:26 17:43 33:14 ⛏ Fast Castle
18 749 10:27 25:14 — ⚔ Scout Rush
14 567 11:46 20:40 30:06 ⛏ Fast Castle
12 493 12:06 16:51 38:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,895 11,107 8,225 1,600 45,827 52,230
12,375 8,385 6,010 825 27,595 29,962
10,025 9,200 5,150 1,600 25,975 31,910
11,555 7,933 3,235 1,715 24,438 29,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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