AoeStats
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Baltic

510686932Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 79m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
853
+16
🇦🇷 Dravidians · Argentina
813
+17
🇺🇸 Varangians · United States
887
-18
🇸🇬 Saracens · Singapore
805
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,856 11:09 17:49 33:15 ⛏ Fish Boom FC
22 1,763 11:28 18:16 32:18 ⛏ Fast Castle
19 1,507 14:43 19:43 36:10 ⛏ Fast Castle
13 1,024 11:01 16:30 30:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,550 25,770 16,785 2,975 72,080 84,345
30,405 16,258 17,705 2,805 67,173 71,047
$
20,690 20,290 19,625 4,840 65,445 69,768
25,100 19,546 15,135 1,050 60,831 60,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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