AoeStats
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Lombardia

509020245Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 40m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1634
+14
🇲🇽 Saracens · Mexico
1618
+15
🇨🇳 Danes · China
1604
+15
🇧🇷 Lithuanians · Brazil
1576
+17
🇦🇷 Khmer · Argentina
1717
-20
🇺🇸 Mongols · United States
1574
-15
🇵🇪 Saracens · Peru
1561
-14
🇵🇪 Tatars · Peru
1514
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,084 9:05 20:04 37:17 ⛏ Fast Castle
47 1,905 8:29 18:53 29:44 ⚔ Scout Rush
41 1,660 10:53 14:49 31:22 ⛏ Fast Castle
39 1,592 10:07 13:46 31:33 ⛏ Fast Castle
37 1,482 10:07 14:52 33:40 ⛏ Fast Castle
29 1,170 9:01 20:35 33:44 ⚔ Scout Rush
29 1,168 8:40 18:48 31:04 ⚔ Scout Rush
28 1,139 10:42 15:33 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,465 19,114 12,540 1,500 54,619 61,701
15,800 20,166 10,345 4,370 50,681 59,567
16,935 16,510 12,485 995 46,925 52,978
15,310 16,720 7,330 4,670 44,030 53,072
21,665 10,177 9,015 2,900 43,757 51,900
19,830 11,132 6,375 3,550 40,887 44,278
13,685 16,421 8,155 1,275 39,536 45,581
15,165 11,264 5,750 2,775 34,954 36,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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