AoeStats
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Arena

509000384Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 46m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1643
+10
🇺🇸 Saxons · United States
1606
+11
🇧🇷 Bulgarians · Brazil
1584
+12
🇲🇽 Burgundians · Mexico
1549
+14
🇬🇧 Muisca · United Kingdom
1541
-13
🇺🇸 Saracens · United States
1506
-12
🇸🇬 Malians · Singapore
1493
-11
🇺🇸 Byzantines · United States
1473
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 2,869 11:05 14:53 28:23 ⛏ Fast Castle
46 2,103 10:09 13:41 31:29 ⛏ Fast Castle
46 2,115 11:06 14:50 28:34 ⛏ Fast Castle
44 2,012 8:04 23:18 39:43 ⚔ Towers FC
42 1,950 11:10 15:17 30:19 ⛏ Fast Castle
39 1,782 11:00 22:07 35:30 ⛏ Fast Castle
32 1,492 10:38 15:20 44:04 ⛏ Fast Castle
20 926 10:08 27:25 33:55 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,045 36,800 14,730 3,600 88,175 90,628
37,285 22,060 25,445 3,135 87,925 87,992
31,020 23,290 15,570 3,000 72,880 77,719
30,675 15,738 16,270 3,770 66,453 72,774
26,415 15,443 11,395 3,810 57,063 60,505
17,560 12,935 9,450 3,605 43,550 52,459
18,525 14,469 4,810 980 38,784 40,006
6,930 5,933 2,775 2,180 17,818 18,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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