AoeStats
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Oasis

508793226Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 30m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1682
+9
🇺🇸 Huns · United States
1460
+18
🇵🇪 Magyars · Peru
1392
+21
🇵🇪 Celts · Peru
1370
+21
🇧🇷 Khmer · Brazil
1593
-21
🇲🇽 Varangians · Mexico
1546
-19
🇧🇷 Sicilians · Brazil
1506
-17
🇦🇷 Portuguese · Argentina
1383
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 1,839 9:03 28:43 — ⚔ Archer Rush
60 1,825 9:49 21:49 — ⚔ Scout Rush
58 1,748 9:25 26:01 — ⚔ M@A into Archers
54 1,626 9:08 23:17 — ⚔ Scout Rush
44 1,336 9:29 27:36 — ⚔ Scout Rush
43 1,311 10:10 26:25 — ⚔ Scout Rush
20 594 — — —
20 604 9:05 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,245 5,130 670 200 21,245 21,756
6,860 6,465 4,675 225 18,225 18,461
10,095 5,355 1,825 200 17,475 18,504
9,640 3,795 3,900 100 17,435 19,734
8,965 3,578 1,275 0 13,818 16,178
3,950 3,562 2,345 850 10,707 11,904
3,755 2,642 50 460 6,907 7,553
3,250 1,529 50 300 5,129 6,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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