AoeStats
← ayushdy2004

Black Forest

510808490Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 44m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1475
+11
🇹🇷 Burmese · Türkiye
1424
+13
🇺🇸 Varangians · United States
1399
+14
🇮🇳 Dravidians · India
1367
+16
🇦🇷 Persians · Argentina
1403
-15
🇦🇷 Lithuanians · Argentina
1399
-15
🇧🇷 Ethiopians · Brazil
1331
-12
🇦🇷 Burmese · Argentina
1320
-12
Player eAPM Actions Feudal Castle Imperial Opening
76 3,379 10:29 15:26 31:01 ⛏ Fast Castle
50 2,212 11:42 27:43 32:46 ⚔ Archers into Fast Imp
41 1,830 9:35 15:38 28:48 ⛏ Fast Castle
39 1,744 11:47 15:44 34:43 ⛏ Fast Castle
38 1,704 11:34 22:28 38:41 ⚔ M@A into Towers FC into Scouts
34 1,492 11:25 18:42 42:40 ⛏ Fast Castle
32 1,407 11:23 15:17 36:17 ⛏ Fast Castle
31 1,377 11:19 14:51 28:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,265 19,310 16,010 3,050 70,635 80,287
25,960 20,576 15,610 1,515 63,661 66,728
25,025 16,878 10,650 1,445 53,998 56,083
23,650 12,525 12,230 1,700 50,105 59,508
21,470 12,308 11,240 1,335 46,353 50,387
14,540 14,567 7,435 2,710 39,252 47,836
9,900 8,929 7,205 275 26,309 29,394
8,600 9,600 4,440 2,655 25,295 27,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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