AoeStats
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Arena

510718070Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 69m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
1356
+14
🇩🇪 Burgundians · Germany
1235
+18
🇲🇽 Slavs · Mexico
1231
+19
🇳🇱 Burmese · Netherlands
1220
+19
🇮🇳 Khmer · India
1360
-20
🇮🇩 Wei · Indonesia
1318
-19
🇻🇳 Varangians · Vietnam
1262
-16
🇹🇼 Gurjaras · Taiwan
1230
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 4,198 9:09 23:43 36:58 ⚔ Towers FC
50 3,437 10:06 13:09 29:11 ⛏ Fast Castle
46 3,208 10:11 14:40 30:22 ⛏ Fast Castle
38 2,630 10:57 14:46 40:41 ⛏ Fast Castle
37 2,539 9:06 15:49 31:30 ⛏ Fast Castle
36 2,519 9:33 20:14 28:16 ⛏ Fast Castle
36 2,521 10:38 33:26 52:34 ⚔ Scouts into Archers
25 1,709 10:24 21:32 49:07 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,605 41,460 31,450 4,300 133,815 138,570
72,635 29,750 19,060 4,950 126,395 138,454
42,235 35,800 29,690 3,080 110,805 136,436
37,565 30,160 22,790 2,090 92,605 119,121
45,145 21,681 17,080 3,500 87,406 90,203
32,300 32,455 11,525 1,400 77,680 81,669
27,100 20,198 13,680 4,500 65,478 83,906
16,020 29,570 9,075 2,135 56,800 57,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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