AoeStats
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Arena

510419417Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 47m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
709
+11
🇮🇹 Franks · Italy
649
+13
🇦🇷 Varangians · Argentina
637
+14
🇮🇹 Vikings · Italy
627
+14
🇦🇺 Spanish · Australia
658
-15
🇺🇸 Teutons · United States
582
-13
🇺🇸 Britons · United States
566
-12
🇹🇷 Persians · Türkiye
558
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,559 11:47 16:10 32:03 ⛏ Fast Castle
32 1,543 10:20 17:26 29:56 ⛏ Fast Castle
27 1,294 12:25 16:35 37:17 ⛏ Fast Castle
23 1,081 10:33 19:42 32:34 ⛏ Fast Castle
22 1,058 12:53 21:09 36:01 ⛏ Fast Castle
13 605 12:04 19:32 — ⛏ Fast Castle
13 617 11:22 20:59 31:15 ⛏ Fast Castle
7 341 12:30 23:01 47:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,010 28,385 23,160 2,860 84,415 92,692
20,685 16,990 11,920 1,915 51,510 63,595
19,380 9,210 9,920 2,100 40,610 51,487
13,310 13,755 10,175 2,700 39,940 54,124
20,695 11,045 4,350 2,985 39,075 41,833
14,265 10,660 7,175 1,400 33,500 39,738
14,410 9,270 6,260 850 30,790 33,748
9,185 8,935 4,405 1,560 24,085 30,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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