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Fortress

509128437Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 40m 33s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1490
+14
🇭🇰 Japanese · Hong Kong SAR China
1478
+14
🇹🇼 Persians · Taiwan
1466
+15
🇨🇳 Shu · China
1378
+17
🇬🇧 Malians · United Kingdom
1487
-17
🇦🇷 Slavs · Argentina
1461
-16
🇩🇪 Saxons · Germany
1413
-14
🇧🇷 Hindustanis · Brazil
1387
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,618 7:08 11:13 25:37 ⛏ Fast Castle
38 1,561 7:18 11:17 30:22 ⛏ Fast Castle
37 1,495 7:22 11:24 24:46 ⛏ Fast Castle
31 1,259 7:12 11:12 33:23 ⛏ Fast Castle
28 1,150 7:21 11:22 28:07 ⛏ Fast Castle
28 1,131 8:13 11:53 — ⛏ Fast Castle
21 836 7:14 11:16 26:28 ⛏ Fast Castle
10 386 8:32 12:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,915 16,980 19,085 330 71,310 76,026
27,545 13,995 17,345 2,175 61,060 64,501
28,840 13,850 10,550 4,055 57,295 60,993
27,920 13,085 15,155 330 56,490 59,378
18,205 13,040 7,320 1,305 39,870 45,694
11,615 12,490 6,665 1,550 32,320 32,469
15,030 9,205 6,860 850 31,945 39,123
6,005 4,340 2,290 0 12,635 13,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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