AoeStats
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Baltic

510279586Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Portuguese · India
1053
+12
🇩🇪 Danes · Germany
953
+17
🇨🇦 Spanish · Canada
942
+17
🇨🇱 Franks · Chile
876
+19
🇨🇳 Magyars · China
987
-17
🇰🇷 Gurjaras · South Korea
985
-36
🇮🇳 Berbers · India
961
-16
🇨🇳 Italians · China
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,441 11:13 14:50 32:44 ⛏ Fast Castle
30 1,355 11:01 20:19 30:54 ⛏ Fish Boom FC
28 1,275 12:02 17:43 33:28 ⛏ Fast Castle
26 1,172 12:52 19:10 34:26 ⛏ Fast Castle
23 1,033 11:22 19:44 34:14 ⛏ Fish Boom into Fire Galleys FC
22 1,016 13:12 20:41 35:52 ⛏ Fish Boom FC
17 777 10:33 23:00 — ⛏ Fish Boom into Fire Galleys FC
11 508 12:33 17:14 31:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,435 21,451 10,930 2,620 64,436 72,376
23,080 22,508 9,515 5,495 60,598 69,432
24,845 13,715 17,095 1,750 57,405 66,621
24,945 16,160 11,030 3,040 55,175 68,433
12,410 19,735 12,230 1,650 46,025 50,873
14,880 13,925 7,235 2,695 38,735 42,248
13,050 13,514 6,727 3,370 36,661 44,289
7,350 7,950 1,575 2,275 19,150 26,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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