AoeStats
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Arabia

509736006Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 36m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saxons · Peru
1286
+12
🇵🇪 Dravidians · Peru
1285
+12
🇲🇽 Spanish · Mexico
1203
-12
🇲🇽 Maya · Mexico
1203
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 1,974 8:52 22:35 31:29 ⚔ Archer Rush
43 1,567 9:25 27:07 — ⚔ M@A into Skirms into Archers into Scouts
41 1,478 9:56 22:43 — ⚔ Scout Rush
40 1,442 9:31 26:25 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,260 8,646 6,015 160 22,081 22,690
11,890 6,786 2,995 100 21,771 23,020
6,100 6,625 4,330 105 17,160 19,427
7,045 5,346 1,555 225 14,171 16,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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