AoeStats
← Spartano187

Nomad

510467854Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 44m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1070
+14
🇺🇸 Varangians · United States
1053
+15
🇨🇦 Japanese · Canada
975
+18
🇲🇽 Khmer · Mexico
1047
-17
🇲🇽 Byzantines · Mexico
1008
-15
🇲🇽 Varangians · Mexico
1006
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,243 12:58 27:27 36:41 ⚔ Scouts into Fish Boom
45 2,017 13:32 23:28 44:20 ⚔ Fish Boom into M@A into Archers
36 1,606 18:09 26:35 30:47 ⚔ Fish Boom into Towers FC into Fast Imp
29 1,302 15:47 22:17 35:56 ⛏ Fish Boom FC
25 1,117 15:39 28:17 40:33 ⚔ Fish Boom into Towers FC
21 930 14:33 — — ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,315 14,145 5,525 2,750 35,735 39,293
11,835 14,945 5,695 3,125 35,600 35,332
12,695 7,368 4,280 2,250 26,593 28,560
10,925 9,304 4,425 1,860 26,514 27,292
6,545 5,440 2,370 1,490 15,845 17,426
3,180 2,620 280 475 6,555 6,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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