AoeStats
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Nomad

510379306Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 49m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
958
+13
🇦🇷 Malay · Argentina
902
+16
🇫🇷 Gurjaras · France
924
-16
🇫🇷 Byzantines · France
868
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,748 16:18 21:10 45:57 ⛏ Fish Boom FC
25 1,207 15:28 20:20 39:22 ⛏ Fish Boom FC
24 1,182 13:55 18:50 31:07 ⛏ Fish Boom FC
22 1,065 16:55 24:29 39:56 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,265 14,713 7,725 4,500 45,203 50,789
13,690 9,888 8,600 750 32,928 35,607
15,570 8,710 6,190 2,270 32,740 37,145
8,365 7,590 1,505 1,250 18,710 24,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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