AoeStats
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Pilgrims

509970282Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 44m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
1239
+14
🇨🇭 Goths · Switzerland
1185
+16
🇩🇪 Koreans · Germany
1137
+18
🇦🇷 Wu · Argentina
1227
-17
🇦🇷 Danes · Argentina
1195
-16
🇵🇪 Huns · Peru
1167
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,671 10:01 15:05 30:50 ⛏ Fish Boom FC
28 1,239 12:47 18:27 31:49 ⚔ Fish Boom into M@A FC
26 1,153 13:17 21:22 — ⛏ Fish Boom into Fire Galleys FC
23 1,015 11:33 16:24 37:51 ⛏ Fish Boom into Galleys FC
22 999 10:59 19:38 41:44 ⛏ Fish Boom into Galleys FC
13 568 11:07 14:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,065 15,190 8,390 1,055 44,700 45,872
12,135 15,435 10,610 2,250 40,430 42,946
14,795 13,806 4,950 3,000 36,551 37,340
9,795 18,180 6,260 850 35,085 36,400
7,575 19,241 5,730 1,500 34,046 35,111
7,350 6,855 1,765 1,640 17,610 17,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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