AoeStats
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Nomad

509206216Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 44m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1196
+15
🇹🇷 Dravidians · Türkiye
1165
+17
🇵🇪 Huns · Peru
1186
-16
🇨🇴 Italians · Colombia
1173
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,334 12:17 20:23 — ⛏ Fish Boom into Fire Galleys FC
40 1,772 11:59 17:19 — ⛏ Fish Boom FC
32 1,388 14:02 18:59 — ⛏ Fish Boom FC
27 1,177 13:07 17:03 41:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,710 19,844 13,015 1,250 54,819 57,240
14,095 6,638 5,785 2,150 28,668 28,673
7,300 9,343 3,040 2,000 21,683 22,578
10,575 6,550 3,100 200 20,425 19,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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