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Arena

508591526Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 56m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1196
+16
🇭🇰 Saxons · Hong Kong SAR China
1139
+18
🇹🇼 Maya · Taiwan
1113
+19
🇵🇪 Huns · Peru
1099
+20
🇦🇺 Saxons · Australia
1462
-28
🇺🇸 Lithuanians · United States
1173
-18
🇺🇸 Shu · United States
1167
-18
🇺🇸 Armenians · United States
940
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 2,131 10:42 15:14 29:40 ⛏ Fast Castle
31 1,759 10:24 14:32 32:40 ⛏ Fast Castle
31 1,764 11:30 15:05 30:43 ⚔ FC into Archers
30 1,695 10:25 18:24 30:19 ⛏ Fast Castle
25 1,429 12:04 19:09 27:43 ⛏ Fast Castle
20 1,155 10:09 13:53 27:40 ⛏ Fast Castle
18 998 10:49 16:12 25:01 ⛏ Fast Castle
17 961 10:27 14:09 28:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,525 12,855 28,525 1,635 86,540 97,535
39,715 20,735 12,865 3,465 76,780 77,858
24,655 28,750 8,565 8,200 70,170 75,381
20,270 24,210 16,340 5,550 66,370 71,360
23,965 21,280 10,650 4,040 59,935 65,032
16,350 15,630 16,695 2,200 50,875 60,096
17,555 11,725 7,990 750 38,020 43,552
10,895 7,200 5,495 1,500 25,090 27,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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