AoeStats
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Yucatan

510412333Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 46m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1105
+12
🇺🇸 Celts · United States
977
+18
🇨🇴 Danes · Colombia
1034
-16
🇺🇸 Mongols · United States
1003
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,768 9:22 20:15 44:53 ⚔ Scout Rush
28 1,312 10:38 21:38 37:21
27 1,248 10:10 15:47 35:19 ⛏ Fast Castle
20 915 12:28 17:03 36:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,630 17,348 8,500 3,450 49,928 52,129
15,890 13,094 7,720 2,600 39,304 45,734
20,030 12,995 5,135 950 39,110 45,156
13,545 12,230 9,480 1,050 36,305 52,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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