AoeStats
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MegaRandom

510000431Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 39m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
986
+16
🇲🇽 Burgundians · Mexico
986
+16
🇲🇽 Teutons · Mexico
986
+16
🇨🇴 Poles · Colombia
997
-16
🇵🇱 Danes · Poland
990
-16
🇦🇷 Bulgarians · Argentina
982
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,005 19:35 24:09 37:39 ⛏ Fish Boom
23 914 12:14 24:12 — ⚔ Archer Rush
23 925 11:44 29:42 — ⚔ Scout Rush
16 624 14:50 21:28 — ⛏ Fast Castle
15 609 12:22 22:13 — ⛏ Fast Castle
14 542 11:43 18:18 —

Resources

Player Food Wood Gold Stone Spent Collected
12,620 17,792 4,760 1,650 36,822 38,474
12,520 5,205 4,135 2,350 24,210 25,327
8,000 9,731 4,315 1,760 23,806 27,218
7,550 5,345 705 1,725 15,325 15,728
7,800 4,301 1,870 850 14,821 16,950
6,990 2,372 940 750 11,052 12,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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