AoeStats
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Black Forest

509058017Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 19m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1394
+10
🇨🇳 Saxons · China
1266
+15
1202
+17
🇨🇳 Spanish · China
1102
+21
🇨🇳 Bulgarians · China
1282
-18
🇹🇼 Magyars · Taiwan
1248
-16
🇹🇼 Byzantines · Taiwan
1244
-16
🇨🇳 Spanish · China
1163
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,076 11:07 14:45 — ⛏ Fast Castle
41 813 8:35 — — ⚔ M@A into Archers
41 811 11:38 16:05 — ⛏ Fast Castle
38 760 10:35 15:10 — ⛏ Fast Castle
35 683 10:35 14:37 — ⛏ Fast Castle
34 665 11:29 18:54 — ⚔ Scout Rush
33 662 8:41 12:24 — ⛏ Fast Castle
13 252 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,530 1,890 400 2,175 7,995 9,321
2,350 3,635 2,000 0 7,985 7,808
3,935 2,605 750 0 7,290 7,707
3,935 2,473 580 0 6,988 8,331
3,625 2,800 200 300 6,925 7,389
2,750 1,378 250 790 5,168 5,099
3,050 1,620 250 0 4,920 6,106
1,250 531 50 0 1,831 1,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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