AoeStats
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Arena

510182849Analyzed
2v2 RM · 23h ago on Sep 29, 2026· 51m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1015
+19
🇪🇸 Poles · Spain
1012
+19
🇺🇸 Bohemians · United States
1085
-19
🇵🇱 Danes · Poland
1067
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 1,714 9:26 16:42 36:05 ⛏ Fast Castle
33 1,691 11:43 16:31 27:56 ⛏ Fast Castle
27 1,400 11:25 15:34 — ⛏ Fast Castle
22 1,116 11:10 15:20 26:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,570 15,815 19,815 1,520 71,720 77,037
23,595 18,100 8,465 1,510 51,670 55,570
7,910 8,800 3,355 1,575 21,640 28,629
3,600 6,260 6,880 1,430 18,170 20,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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